1st MiniPlatformer using Godot 3.5 and Sprite design using Aseprite discussion #1
levlup1
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👋 Welcome!
We’re using Discussions as a place to connect with other members of our community. We hope that you:
build together 💪.
📢 **Anyone looking to getting into game development I can help you avoid the pitfalls of early development but this oppurtunity using godot is one of the safest ways to learn git commands using powershell, teach best ways to configure c++ and godot using the powershell.
🔗 Using the the Godot Environment was a good experience. Programming against Aseprite and the AssetLib in Godot. Here is the video I followed to configure the aseprite tools found in the godot's Asset Library https://www.youtube.com/watch?v=FPtJ1fgjQSg&t=220s. I would instead recommend to just export the sprite files natively in the Aseprite program.
➡️ I want to give a big round of applause to Scoop https://scoop.sh/ and Powershell https://code.visualstudio.com/docs/languages/powershell for fixing my early mistake in building the game engine on my computer.
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