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Description
When I optimized my shader I eventually optimized out the usage of a struct but forgot about the definition, later I found out that the definition remained in the minified shader source, despite not being used anywhere.
Reproducible test case (in web version).
struct Test { float A, B; } T;
void main(){
gl_FragColor=vec4(1,0,0,1);
}
laurentlb
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