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Online minifier processes generics incorrectly #516

@sagacity

Description

@sagacity

When trying this shader with the online shader minifier:

struct MyStruct {
   float3 pos;
};
StructuredBuffer<MyStruct> mySB;

This gets shown as 'original':

struct MyStruct {
   float3 pos;
};
StructuredBuffer mySB;

So it seems to be missing the generic argument.

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