Input: ```glsl layout(local_size_x=256, local_size_y=1, local_size_z=1) in; void main() {} ``` Output: ```glsl layout(local_size_x=256,local_size_y=1,local_size_z=1)in;void main(){} ``` Expected output: ```glsl layout(local_size_x=256)in;void main(){} ```