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Optimize out local_size_N=1 in comp shader's layout() #487

@wrightwriter

Description

@wrightwriter

Input:

layout(local_size_x=256, local_size_y=1, local_size_z=1) in;
void main() {}

Output:

layout(local_size_x=256,local_size_y=1,local_size_z=1)in;void main(){}

Expected output:

layout(local_size_x=256)in;void main(){}

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