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Description
Input:
out vec4 fragColor;
uniform float t;
void main() {
float x = t;
fragColor = vec4(x + 1. + 1. + 1.);
}
Output:
out vec4 f;
uniform float m;
void main(){
f=vec4(m+1.+1.+1.);
}
Input:
out vec4 fragColor;
uniform float t;
void main() {
float x = 999.;
fragColor = vec4(x + 1. + 1. + 1.);
}
Output:
out vec4 f;
uniform float m;
void main(){
f=vec4(1002);
}
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