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In test_mesh.cpp on line 30.
int const max_edges_per_cell = 8;
For big meshes like unit_crust.0.08, there are some cells that have 9 vertices. I imagine when you generate clipped parts, some of the clipped meshes will also have 9 vertices. In this case, you may get corrupted data.
Just a quick observation, but let me know if I am wrong.
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