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Consistent crashes on gpose since 7.2 #176

@shadowkras

Description

@shadowkras

It happens every few hours, I couldnt figure out why I was crashing while playing with the gpose menus, but finally found a log on windows event logs:

Application: ffxiv_dx11.exe
CoreCLR Version: 9.0.325.11113
.NET Version: 9.0.3
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Stack:
   at System.Runtime.ExceptionServices.InternalCalls.<RhpSfiInit>g____PInvoke|0_0(System.Runtime.StackFrameIterator*, Void*, Int32, Boolean*)
   at System.Runtime.ExceptionServices.InternalCalls.<RhpSfiInit>g____PInvoke|0_0(System.Runtime.StackFrameIterator*, Void*, Int32, Boolean*)
   at System.Runtime.EH.DispatchEx(System.Runtime.StackFrameIterator ByRef, ExInfo ByRef)
   at System.Runtime.EH.RhThrowHwEx(UInt32, ExInfo ByRef)
   at System.SpanHelpers.Memmove(Byte ByRef, Byte ByRef, UIntPtr)
   at Ktisis.Structs.Poses.PoseContainer.Store(FFXIVClientStructs.FFXIV.Client.Graphics.Render.Skeleton*)
   at Ktisis.Helpers.PoseHelpers.ExportPose(Ktisis.Structs.Actor.Actor*, System.String, Ktisis.Structs.Poses.PoseMode)
   at Ktisis.Util.PoseAutoSave.Save()
   at System.Threading.Tasks.ContinuationResultTaskFromResultTask`2[[System.__Canon, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e],[System.Threading.Tasks.VoidTaskResult, System.Private.CoreLib, Version=9.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].InnerInvoke()
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task ByRef, System.Threading.Thread)
   at System.Threading.Tasks.Task.ExecuteEntry()
   at Dalamud.Utility.ThreadBoundTaskScheduler.Run()
   at Dalamud.Game.Framework.HandleFrameworkUpdate(FFXIVClientStructs.FFXIV.Client.System.Framework.Framework*)

Seems to be related to the pose backup, which never worked 100% for me anyway. And seemed to stop once I disabled it.

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