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Giuseppe Barbieri edited this page Dec 10, 2016
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#Core:
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Entities:
- AiFace
- AiBone, 90%
- AiVertexWeight
- AiPrimitiveType
- AiAnimMesh
- AiMesh
- AiNode, 70%
- AiScene, 70%
- Material:
- AiTextureOp
- AiTextureMapMode
- AiTextureOp
- AiTextureType
- AiShadingMode
- AiTextureFlags
- AiBlendMode
- AiUVTransform
- AiMaterial
- AiMaterialColor
- AiMaterialTexture
-
stl:
- importer
- with extention
- extention-less
- exporter
- importer
-
obj, Wavefront
- importer
- with extention
- extention-less
- exporter
- importer
-
ply:
- importer
- with extention
- extention-less
- exporter
- importer
-
dae, Collada:
- importer
- with extention
- extention-less
- exporter
- importer
-
md2:
- importer
- with extention, 80%
- extention-less
- importer
-
md5:
- importer
- with extention
- extention-less
- importer
-
fbx:
- importer
- with extention
- extention-less
- importer
- CalcTangentSpace
- JoinIdenticalVertices
- MakeLeftHanded
- Triangulate
- RemoveComponent
- GenNormals
- GenSmoothNormals
- SplitLargeMeshes
- PreTransformVertices
- LimitBoneWeights
- ValidateDataStructure, 70%
- ImproveCacheLocality
- RemoveRedundantMaterials
- FixInfacingNormals
- SortByPType
- FindDegenerates
- FindInvalidData
- GenUVCoords
- TransformUVCoords
- FindInstances
- OptimizeMeshes
- OptimizeGraph
- FlipUVs
- FlipWindingOrder
- SplitByBoneCount
- Debone