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Giuseppe Barbieri edited this page Dec 10, 2016 · 19 revisions

#Core:

  • Entities:

    • AiFace
    • AiBone, 90%
    • AiVertexWeight
    • AiPrimitiveType
    • AiAnimMesh
    • AiMesh
    • AiNode, 70%
    • AiScene, 70%
    • Material:
      • AiTextureOp
      • AiTextureMapMode
      • AiTextureOp
      • AiTextureType
      • AiShadingMode
      • AiTextureFlags
      • AiBlendMode
      • AiUVTransform
      • AiMaterial
      • AiMaterialColor
      • AiMaterialTexture

Formats:

  • stl:

    • importer
      • with extention
      • extention-less
    • exporter
  • obj, Wavefront

    • importer
      • with extention
      • extention-less
    • exporter
  • ply:

    • importer
      • with extention
      • extention-less
    • exporter
  • dae, Collada:

    • importer
      • with extention
      • extention-less
    • exporter
  • md2:

    • importer
      • with extention, 80%
      • extention-less
  • md5:

    • importer
      • with extention
      • extention-less
  • fbx:

    • importer
      • with extention
      • extention-less

Post-processing:

  • CalcTangentSpace
  • JoinIdenticalVertices
  • MakeLeftHanded
  • Triangulate
  • RemoveComponent
  • GenNormals
  • GenSmoothNormals
  • SplitLargeMeshes
  • PreTransformVertices
  • LimitBoneWeights
  • ValidateDataStructure, 70%
  • ImproveCacheLocality
  • RemoveRedundantMaterials
  • FixInfacingNormals
  • SortByPType
  • FindDegenerates
  • FindInvalidData
  • GenUVCoords
  • TransformUVCoords
  • FindInstances
  • OptimizeMeshes
  • OptimizeGraph
  • FlipUVs
  • FlipWindingOrder
  • SplitByBoneCount
  • Debone
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