If a text creates by extending from game object class the text key works fine, but interpolations don't work at all. Example: ``` export default class Text extends Phaser.GameObjects.BitmapText { constructor(scene, x, y, font, text, size, interpolations) { super(scene, x, y, font, text, style.size, interpolations) } ``` Console output: `i18next::interpolator: missed to pass in variable input for interpolating {{input}} to activate window`