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_config.yml

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description: An OpenGL / WebGPU engine for Desktop JVM, Android and Javascript written in Kotlin.
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theme: just-the-docs
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url: https://fabmax.github.io
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url: https://kool-engine.github.io
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aux_links:
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kool Templates: https://github.com/fabmax/kool-templates
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kool Templates: https://github.com/kool-engine/kool-templates
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# External navigation links
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nav_external_links:
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- title: kool on GitHub
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url: https://github.com/fabmax/kool
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url: https://github.com/kool-engine/kool
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callouts_level: quiet # or loud
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callouts:
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back_to_top: true
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back_to_top_text: "Back to top"
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footer_content: "Copyright &copy; 2017-2024 Max Thiele. Distributed by an <a href=\"https://github.com/fabmax/kool/blob/main/LICENSE\">Apache-2.0 License.</a>"
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footer_content: "Copyright &copy; 2017-2024 Max Thiele. Distributed by an <a href=\"https://github.com/kool-engine/kool/blob/main/LICENSE\">Apache-2.0 License.</a>"

demos.md

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- [Mesh Simplification] Interactive mesh simplification demo (based on traditional [error-quadrics](https://www.cs.cmu.edu/~./garland/Papers/quadrics.pdf))
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[kool repo]: https://github.com/kool-engine/kool
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[Island]: https://kool-engine.github.io/kool/demos/?demo=phys-terrain
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[Physics - Ragdoll]: https://kool-engine.github.io/kool/demos/?demo=phys-ragdoll
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[Physics - Vehicle]: https://kool-engine.github.io/kool/demos/?demo=phys-vehicle
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[Physics - Joints]: https://kool-engine.github.io/kool/demos/?demo=phys-joints
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[Physics - Collision]: https://kool-engine.github.io/kool/demos/?demo=physics
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[Embedded UI]: https://kool-engine.github.io/kool/demos/?demo=ui
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[Particles]: https://kool-engine.github.io/kool/demos/?demo=bees
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[Fluffy Bunny]: https://kool-engine.github.io/kool/demos/?demo=shell
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[Creative Coding]: https://kool-engine.github.io/kool/demos/?demo=creative-coding
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[Procedural Geometry]: https://kool-engine.github.io/kool/demos/?demo=procedural
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[glTF Models]: https://kool-engine.github.io/kool/demos/?demo=gltf
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[Deferred Shading]: https://kool-engine.github.io/kool/demos/?demo=deferred
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[Screen-space Ambient Occlusion]: https://kool-engine.github.io/kool/demos/?demo=ao
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[Screen-space Reflections]: https://kool-engine.github.io/kool/demos/?demo=ssr
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[Physical Based Rendering]: https://kool-engine.github.io/kool/demos/?demo=pbr
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[Instanced / LOD Drawing]: https://kool-engine.github.io/kool/demos/?demo=instance
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[Mesh Simplification]: https://kool-engine.github.io/kool/demos/?demo=simplification
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[Island]: https://kool-engine.github.io/live/demos/?demo=phys-terrain
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[Physics - Ragdoll]: https://kool-engine.github.io/live/demos/?demo=phys-ragdoll
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[Physics - Vehicle]: https://kool-engine.github.io/live/demos/?demo=phys-vehicle
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[Physics - Joints]: https://kool-engine.github.io/live/demos/?demo=phys-joints
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[Physics - Collision]: https://kool-engine.github.io/live/demos/?demo=physics
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[Embedded UI]: https://kool-engine.github.io/live/demos/?demo=ui
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[Particles]: https://kool-engine.github.io/live/demos/?demo=bees
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[Fluffy Bunny]: https://kool-engine.github.io/live/demos/?demo=shell
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[Creative Coding]: https://kool-engine.github.io/live/demos/?demo=creative-coding
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[Procedural Geometry]: https://kool-engine.github.io/live/demos/?demo=procedural
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[glTF Models]: https://kool-engine.github.io/live/demos/?demo=gltf
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[Deferred Shading]: https://kool-engine.github.io/live/demos/?demo=deferred
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[Screen-space Ambient Occlusion]: https://kool-engine.github.io/live/demos/?demo=ao
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[Screen-space Reflections]: https://kool-engine.github.io/live/demos/?demo=ssr
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[Physical Based Rendering]: https://kool-engine.github.io/live/demos/?demo=pbr
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[Instanced / LOD Drawing]: https://kool-engine.github.io/live/demos/?demo=instance
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[Mesh Simplification]: https://kool-engine.github.io/live/demos/?demo=simplification

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