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README.md

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==========
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A physically based path tracer that runs in a GLSL fragment shader.
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![Mustang](./screenshots/Mustang.jpg)
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![RenderMan Swatch](./screenshots/Renderman_swatch.png)
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![Stormtrooper](./screenshots/stormtrooper.jpg)
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- Disney BSDF
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- OpenImageDenoise
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- Texture Mapping (Albedo, Metallic-Roughness, Normal)
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- Spherical and Rectangular Area Lights
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- IBL with importance sampling
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- Progressive + Tiled Rendering (Reduces GPU usage and timeout when depth/scene complexity is high)
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- Analytic Lights (Sphere, Rect, Directional) with MIS
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- IBL
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- Progressive + Tiled Rendering
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Build Instructions
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--------
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![Mustang_red](./screenshots/Mustang_Red.jpg)
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![Mustang](./screenshots/Mustang.jpg)
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![Hyperion](./screenshots/hyperion.jpg)
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![Ajax](./screenshots/ajax_materials.png)

screenshots/Renderman_swatch.png

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