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@delfrrr do you have any suggestions for using kepler.gl with vite? I keep getting lots of incompatible package issues |
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Hey, I'm maintaining Dekart, an open-source backend for Kepler.gl.
Last week I started upgrading to Kepler.gl 3.x — here’s a quick breakdown of what I ran into:
🔧 Setup & Dependencies
I was initially running everything inside a Create React App project. These are the key dependencies I used:
Had to resolve some frontend conflicts using
overrides
inpackage.json
:Also, note that imports have changed. Example of a correct import:
README example is wrong, this is correct import of
enhanceReduxMiddleware
🐛 Issues Encountered
👉 https://stackoverflow.com/questions/78922858/kepler-gl-polygon-layer-not-showing
⚡️ Solution
Eventually I migrated to Vite, and everything started working reliably.
Also worth noting:
Kepler's internal APIs still work as expected.
In Dekart, we use them heavily (toggling side panels, reordering layers, etc), and most of that still functions without issue.
🔄 Config Compatibility
I tested map configs from Kepler.gl 2.x → 3.x and they seem to load correctly without changes.
🧪 What’s Next?
I'll continue testing with a few Dekart users and will report here if any other breaking changes appear.
🔔 Stay tuned: hit subscribe for updates in this thread to learn if the update was successful
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