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We are working on a game in Unity and are using the deformer plugin in certain parts of the game. As soon as an action that uses the plugin is triggered, the game crashes with an "Unhandled exception : access violation writing location" error. This happens only in IL2CPP builds. Mono builds work perfectly fine without any crashes. When I debug the crash.dmp file, the detailed error message that I get is "Unhandled exception at 0x00007FFC38D71003 (GameAssembly.dll) in crash.dmp: 0xC0000005: Access violation writing location 0x0000000000000000. occurred". The crash occurs in the "ResetNormalsJob - Execute" method. I am attaching the crash.dmp file and error log as well as screenshots of the call stack and crash location below.
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