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Changelogs
Kevin Chapelier edited this page Jan 19, 2019
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13 revisions
- UI.: Normalize all node type names and fixes some typo.
- UI.: Improve search in node selector (word by word instead of exact expression).
- UI.: The UI state (opened preview and parameters in the sidebar) is now stored in the save files.
- UI.: Make the board dragging smoother, especially on Windows.
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Experimental: Allow to set the resolution of the textures with the
?size=
parameter in the url (example).
- Misc.: Fix minor accessibility and SEO issues.
- Misc.: Use terser to minify the javascript bundle.
- Misc.: Run the application over https.
- Misc.: Improve application loading by using gzip compression and aggressive caching on the server side.
- Add: Kaleidoscope node
- Add: Octave sum node
- Add: Radial blur node
- Add: Selective blur node
- Add: Jitter filter node
- Add: Exposes the parabola factor of the Directional blur and Normal blur nodes as a parameter
- Fix: Texture patching does not tile correctly in corners mode
- Fix: Fix mask behavior was not intuitive when threshold was at min and max value
- Fix: Deleting a connection from an output linked to multiple inputs of the same node results in a graph that does not always properly update
- UI: Add auto-snapping button in the node graph
- UI: Prevent history back when scrolling in Chrome for Mac
- UI: Prevent selection of the whole page when double clicking on the node preview to exit it
- UI: Implement drag and zoom in the node preview
- UI: Add toggle-mask button in the node preview
- UI: Differentiate types of node in the node selector
- UI: Implement keyboard selection in the node selector (up and down keys)
- Add: Normal Blur node
- Add: Normal Rotate node
- Add: Normal Invert node
- Add: Normal Tweak node
- Add: Normal Blend node
- Fix: It is possible for the Shape node to output value out of the [0, 1] range when using additive blending
- Add: Exposes the kernel size of the Gaussian blur node as a parameter
- Fix: Gaussian blur node does not tile vertically
- Fix: Value noise (normal and fractal) produces artifact with high "deform amount" and low "smoothness"
- Fix: The "fine details" parameter of the Height to normal node reintroduces more details when its values is goes under 0.25
- Fix: Remaining occurrences of "TexTool"
- Fix: Incorrect in-app Github link
- First release