GodotBT version 2.0! #45
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kagenash1
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GodotBT has been released as a comprehensive behavior tree framework for Godot 4.x, offering developers a complete solution for implementing sophisticated AI behaviors in game projects. This framework provides a full suite of components including composite nodes, decorators, services, conditions, and task elements designed with modularity and reusability as core principles. GodotBT features a robust blackboard system for efficient data management, reactive conditions for dynamic responses to game events, configurable periodic services, and dedicated utility components for streamlined development. The architecture allows for defining behavior trees once and applying them across multiple agents with individual contexts, making it suitable for diverse applications from basic enemy AI to complex NPC behavior systems. The release includes practical implementation examples demonstrating patrol systems, player detection, chase behaviors, and navigation capabilities. As an open-source project, GodotBT welcomes contributions from the development community to extend its functionality.
This discussion was created from the release GodotBT version 2.0! .
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