Some confusion about the performance issue #18
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Honestly I haven't found issues with it, not more than what happens normally in Godot (so performance hit would be significant in the order of 100,000 nodes). Obviously this is assuming you are being very careful with your code and avoiding unnecessary operations. |
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When the number of BTnodes and Agents increases, would performance become a critical problem?
I would appreciate it if you have time to see this post.
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