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It's really strange, especially if you can generate a plenty of frames quite well.

My two guesses are:

  1. It may be caused by xformers breaking stuff on your setup.
  2. There is VAE crash happening somewhere during the generation process, caused by the lack of precision your GPU cannot support (so only fp32, not half fp16). Model halving is hardcoded at the moment, but it's proper handling (esp related to the VAE) is on the list.

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@zejacky
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@kabachuha
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Answer selected by kabachuha
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