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We do use relative addresses, despite the name the value for each var is relative to the language. So the real address is the value the variable contains during runtime. Are you having any particular issue? |
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But ff7_redxiii_eye_fix does not seem to be relative. |
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Hello, could it be that the variable "ff7_redxiii_eye_fix" in "ff7_init_hooks" should be dependent from the game's version? I have the german version, and the address 0x9079ec points to the string "\field\char" instead of any .tim file, which I would have expected.
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