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SummaryI came across an annoying quirk when trying to play this game at original resolution (320x200). While the models and backgrounds appear as they should, due to the PC version fonts having a higher resolution than the PS1 version, the text doesn't scale well to this low resolution. If possible, an option to scale the game resolution while leaving text unaffected would be ideal in running this game at original resolution while maintaining readable and pixel perfect text. |
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Replies: 2 comments
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Not possible at the FFNx level... you're asking for individual assets inside the rendering engine to be exempt, but it doesn't work that way. What you'd need is a sort of downscale UI mod (the opposite of what Enhanced Stock UI or SYW Unified does) that'll reduce the font fidelity, then get squashed down with all the other graphics from 640x480 (which the PC release originally ran at) to either 320x240 (maintaining VGA 4:3 aspect) or 320x200 (CGA 16:10) |
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Thank you very much for the reply. I'm new to the modding scene so your help is much appreciated... do you know if such a mod already exists? Upon searching I can't seem to find any, which makes sense as I feel this is a rare use case and my best option is probably to emulate the old PS1 version. However if I can play with frame rate enhancements and original res that would be ideal. |
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Not possible at the FFNx level... you're asking for individual assets inside the rendering engine to be exempt, but it doesn't work that way. What you'd need is a sort of downscale UI mod (the opposite of what Enhanced Stock UI or SYW Unified does) that'll reduce the font fidelity, then get squashed down with all the other graphics from 640x480 (which the PC release originally ran at) to either 320x240 (maintaining VGA 4:3 aspect) or 320x200 (CGA 16:10)