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Using Direct3D9 will result in what seems to be a sprite transparency rendering glitch. Everything else seems to work just fine. I understand that d3d9 rendering is labeled as a tech review and is not recommended to be used, but since I installed this ff7 on my old pc with old GeForce 8600gt card that does not fully support d3d11, I have no other options as that rendering is the only one that works on this card. Well either that or just stop using mods all together. I'm using '98 version of FF7 with whatever version of FFNx is shipped with 7th Heaven 2.3.3. The top lines of the log is: |
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The "tech review" aspect of D3D9 is because the graphics library FFNx uses, bgfx, has some bugs in that pipeline. Since fixing D9 requires the upstream to fix, you might have better luck switching to OpenGL instead. |
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The "tech review" aspect of D3D9 is because the graphics library FFNx uses, bgfx, has some bugs in that pipeline. Since fixing D9 requires the upstream to fix, you might have better luck switching to OpenGL instead.