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chore: update in-game patch notes for release
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Assets/Prefabs/UI/Organisms/Main Menu Panels/Patch Notes Dialog.prefab

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@@ -723,15 +723,15 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 1
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m_LineSpacing: 1.5
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m_Text: "0.6.0\n\nNew:\r\n * Fully rebuilt biome terrain world graph with new
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m_Text: "0.6.0\r\nNew:\r\n * Fully rebuilt biome terrain world graph with new
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biomes:\r\n * Desert (red, dunes)\r\n * Tropical\r\n * Coastline\r\n
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* Arctic Tundra / Ice\r\n * Rebuilt rocky biome\r\n * Reworked
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mountain biome from GPU test\r\n * Ocean / Rivers (with submersible mechanics)\r\n
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* Added new boost pad modifiers to level format\r\n * Added decorative billboards
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to level format\r\n * Added two new game modes - laps and puzzle\r\n *
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Added 18 new time trial sprint maps and deprecated the old ones (still playable,
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see collisions feature below!)\r\n * Added [?????] new time trial laps maps\r\n
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* Added [?????] new puzzle maps\r\n * Ship Collisions (Change in collision
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see collisions feature below!)\r\n * Added 5 new time trial circuit / laps
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maps\r\n * Added 3 new puzzle maps\r\n * Ship Collisions (Change in collision
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gameplay means maps reliant on checkpoint rebounds at high end are deprecated)\r\n
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* Added visual shield effect for collisions (#183)\r\n * Added engine
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capacity penalty on collision proportional to impact (#183)\r\n * Added
@@ -757,10 +757,11 @@ MonoBehaviour:
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(#203 partial)\r\n * Added ability set music track in Free Roam mode\r\n
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* Added six new music tracks\r\n * Added map and music track name to first
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level start\r\n * Added ability to preview environment and music in Free Roam
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menu\r\n * Added bonus surprise terrain\r\n * Added 3d indicators to ghosts
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and other players in multiplayer\r\n * There is no manual targetting system
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as of yet, you must look directly at a target to initiate the 3d indicator\r\n
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* Added new indicators to Calidris cockpit (and only that ship + view, for now)
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menu\r\n * Added track name, author and music track / artist on level load\r\n
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* Added bonus surprise terrain\r\n * Added 3d indicators to ghosts and other
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players in multiplayer\r\n * There is no manual targetting system as of
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yet, you must look directly at a target to initiate the 3d indicator\r\n *
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Added new indicators to Calidris cockpit (and only that ship + view, for now)
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to show proximity alert and overcharge from boost singularities\r\n \r\nChanged:\r\n
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* Ship lights now operate as night vision\r\n * Flight assist rotation correction
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strength buffed slightly \r\n * Interior Calidris cockpit glass reflectivity
@@ -778,27 +779,29 @@ MonoBehaviour:
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person)\r\n * Removed GPU test terrain (thank you for feedback! will circle
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back to this)\r\n * Better handled fog near distance - should have more terrain
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visible now\r\n * Added the ability to push out to 4 max terrain tiles - recommended
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ONLY with new terrains, legacy terrain will take an eon to load!\r\n * Updated
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to Unity 2022.1.20f1\r\n \r\nFixes:\r\n * Possible fix for VKBs always
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reporting \"Hat Up\" on rebind (thanks to the painful manual debugging efforts
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of Giskard for this fix!)\r\n * Was previously possible to unset protected
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bindings (which cannot then be rebound!)\r\n * Fixed (hopefully!) occasional
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rare crash on terrain load (#190)\r\n * Collision detection should be more
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accurate at high speeds (speculative detection mode increased collision size
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with velocity!)\r\n * Incorrect dimensions on some flags in dropdown (#196)\r\n
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* Fixed toggling alternate flight controls resetting axes (#178)\r\n * No
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longer possible to ever be underneath the terrain (e.g. through a crack in the
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tile margins), ship is always pushed up to compensate\r\n * Bug causing camera
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damping to be forgotten on restart when using Arcade control scheme\r\n *
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Fixed ship params not sticking between levels\r\n * Fixed relative mouse mode
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applying return rate before sending input (leading to effectively no input at
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high return rates) \r\n * Culled UI elements from real time reflection probe
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(whoops!) \r\n * Fixed geometry reflecting from the ship perspective when
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realtime reflections are enabled (just don't ask how, I beg you)\r\n * Fixed
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pause menu failing to open first time after restarting after showing results
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screen\r\n * Hopefully fixed another enormous pile of input binding bugs +
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updated to latest input system\r\n * Honestly so many more little fixes that
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I just didn't bother to detail, this list is already too long"
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ONLY with new terrains, legacy terrain will take an eon to load!\r\n * Finally
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added loading text to the VR view, it only took a YEAR...\r\n * Updated to
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Unity 2022.1.20f1\r\n \r\nFixes:\r\n * Possible fix for VKBs always reporting
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\"Hat Up\" on rebind (thanks to the painful manual debugging efforts of Giskard
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for this fix!)\r\n * Was previously possible to unset protected bindings (which
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cannot then be rebound!)\r\n * Fixed (hopefully!) occasional rare crash on
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terrain load (#190)\r\n * Collision detection should be more accurate at high
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speeds (speculative detection mode increased collision size with velocity!)\r\n
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* Incorrect dimensions on some flags in dropdown (#196)\r\n * Fixed toggling
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alternate flight controls resetting axes (#178)\r\n * No longer possible to
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ever be underneath the terrain (e.g. through a crack in the tile margins), ship
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is always pushed up to compensate\r\n * Bug causing camera damping to be forgotten
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on restart when using Arcade control scheme\r\n * Fixed ship params not sticking
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between levels\r\n * Fixed relative mouse mode applying return rate before
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sending input (leading to effectively no input at high return rates) \r\n
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* Culled UI elements from real time reflection probe (whoops!) \r\n * Fixed
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geometry reflecting from the ship perspective when realtime reflections are enabled
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(just don't ask how, I beg you)\r\n * Fixed pause menu failing to open first
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time after restarting after showing results screen\r\n * Hopefully fixed another
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enormous pile of input binding bugs + updated to latest input system\r\n *
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Sliders now work better with controller / keyboard input with pre-defined increments
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and horizontal nav locks (UI is paaaaaain)\r\n * Honestly so many more little
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fixes that I just didn't bother to detail, this list is already too long"
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--- !u!114 &8501361730435722574
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MonoBehaviour:
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m_ObjectHideFlags: 0

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