@@ -723,15 +723,15 @@ MonoBehaviour:
723
723
m_HorizontalOverflow : 0
724
724
m_VerticalOverflow : 1
725
725
m_LineSpacing : 1.5
726
- m_Text : " 0.6.0\n \n New:\r\n * Fully rebuilt biome terrain world graph with new
726
+ m_Text : " 0.6.0\r \n New:\r\n * Fully rebuilt biome terrain world graph with new
727
727
biomes:\r\n * Desert (red, dunes)\r\n * Tropical\r\n * Coastline\r\n
728
728
* Arctic Tundra / Ice\r\n * Rebuilt rocky biome\r\n * Reworked
729
729
mountain biome from GPU test\r\n * Ocean / Rivers (with submersible mechanics)\r\n
730
730
* Added new boost pad modifiers to level format\r\n * Added decorative billboards
731
731
to level format\r\n * Added two new game modes - laps and puzzle\r\n *
732
732
Added 18 new time trial sprint maps and deprecated the old ones (still playable,
733
- see collisions feature below!)\r\n * Added [?????] new time trial laps maps \r\n
734
- * Added [?????] new puzzle maps\r\n * Ship Collisions (Change in collision
733
+ see collisions feature below!)\r\n * Added 5 new time trial circuit / laps
734
+ maps \r\n * Added 3 new puzzle maps\r\n * Ship Collisions (Change in collision
735
735
gameplay means maps reliant on checkpoint rebounds at high end are deprecated)\r\n
736
736
* Added visual shield effect for collisions (#183)\r\n * Added engine
737
737
capacity penalty on collision proportional to impact (#183)\r\n * Added
@@ -757,10 +757,11 @@ MonoBehaviour:
757
757
(#203 partial)\r\n * Added ability set music track in Free Roam mode\r\n
758
758
* Added six new music tracks\r\n * Added map and music track name to first
759
759
level start\r\n * Added ability to preview environment and music in Free Roam
760
- menu\r\n * Added bonus surprise terrain\r\n * Added 3d indicators to ghosts
761
- and other players in multiplayer\r\n * There is no manual targetting system
762
- as of yet, you must look directly at a target to initiate the 3d indicator\r\n
763
- * Added new indicators to Calidris cockpit (and only that ship + view, for now)
760
+ menu\r\n * Added track name, author and music track / artist on level load\r\n
761
+ * Added bonus surprise terrain\r\n * Added 3d indicators to ghosts and other
762
+ players in multiplayer\r\n * There is no manual targetting system as of
763
+ yet, you must look directly at a target to initiate the 3d indicator\r\n *
764
+ Added new indicators to Calidris cockpit (and only that ship + view, for now)
764
765
to show proximity alert and overcharge from boost singularities\r\n \r\n Changed:\r\n
765
766
* Ship lights now operate as night vision\r\n * Flight assist rotation correction
766
767
strength buffed slightly \r\n * Interior Calidris cockpit glass reflectivity
@@ -778,27 +779,29 @@ MonoBehaviour:
778
779
person)\r\n * Removed GPU test terrain (thank you for feedback! will circle
779
780
back to this)\r\n * Better handled fog near distance - should have more terrain
780
781
visible now\r\n * Added the ability to push out to 4 max terrain tiles - recommended
781
- ONLY with new terrains, legacy terrain will take an eon to load!\r\n * Updated
782
- to Unity 2022.1.20f1\r\n \r\n Fixes:\r\n * Possible fix for VKBs always
783
- reporting \" Hat Up\" on rebind (thanks to the painful manual debugging efforts
784
- of Giskard for this fix!)\r\n * Was previously possible to unset protected
785
- bindings (which cannot then be rebound!)\r\n * Fixed (hopefully!) occasional
786
- rare crash on terrain load (#190)\r\n * Collision detection should be more
787
- accurate at high speeds (speculative detection mode increased collision size
788
- with velocity!)\r\n * Incorrect dimensions on some flags in dropdown (#196)\r\n
789
- * Fixed toggling alternate flight controls resetting axes (#178)\r\n * No
790
- longer possible to ever be underneath the terrain (e.g. through a crack in the
791
- tile margins), ship is always pushed up to compensate\r\n * Bug causing camera
792
- damping to be forgotten on restart when using Arcade control scheme\r\n *
793
- Fixed ship params not sticking between levels\r\n * Fixed relative mouse mode
794
- applying return rate before sending input (leading to effectively no input at
795
- high return rates) \r\n * Culled UI elements from real time reflection probe
796
- (whoops!) \r\n * Fixed geometry reflecting from the ship perspective when
797
- realtime reflections are enabled (just don't ask how, I beg you)\r\n * Fixed
798
- pause menu failing to open first time after restarting after showing results
799
- screen\r\n * Hopefully fixed another enormous pile of input binding bugs +
800
- updated to latest input system\r\n * Honestly so many more little fixes that
801
- I just didn't bother to detail, this list is already too long"
782
+ ONLY with new terrains, legacy terrain will take an eon to load!\r\n * Finally
783
+ added loading text to the VR view, it only took a YEAR...\r\n * Updated to
784
+ Unity 2022.1.20f1\r\n \r\n Fixes:\r\n * Possible fix for VKBs always reporting
785
+ \" Hat Up\" on rebind (thanks to the painful manual debugging efforts of Giskard
786
+ for this fix!)\r\n * Was previously possible to unset protected bindings (which
787
+ cannot then be rebound!)\r\n * Fixed (hopefully!) occasional rare crash on
788
+ terrain load (#190)\r\n * Collision detection should be more accurate at high
789
+ speeds (speculative detection mode increased collision size with velocity!)\r\n
790
+ * Incorrect dimensions on some flags in dropdown (#196)\r\n * Fixed toggling
791
+ alternate flight controls resetting axes (#178)\r\n * No longer possible to
792
+ ever be underneath the terrain (e.g. through a crack in the tile margins), ship
793
+ is always pushed up to compensate\r\n * Bug causing camera damping to be forgotten
794
+ on restart when using Arcade control scheme\r\n * Fixed ship params not sticking
795
+ between levels\r\n * Fixed relative mouse mode applying return rate before
796
+ sending input (leading to effectively no input at high return rates) \r\n
797
+ * Culled UI elements from real time reflection probe (whoops!) \r\n * Fixed
798
+ geometry reflecting from the ship perspective when realtime reflections are enabled
799
+ (just don't ask how, I beg you)\r\n * Fixed pause menu failing to open first
800
+ time after restarting after showing results screen\r\n * Hopefully fixed another
801
+ enormous pile of input binding bugs + updated to latest input system\r\n *
802
+ Sliders now work better with controller / keyboard input with pre-defined increments
803
+ and horizontal nav locks (UI is paaaaaain)\r\n * Honestly so many more little
804
+ fixes that I just didn't bother to detail, this list is already too long"
802
805
--- !u!114 &8501361730435722574
803
806
MonoBehaviour :
804
807
m_ObjectHideFlags : 0
0 commit comments