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# Introduction to 42's so_long
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and thanks for the fish(???)
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![](https://github.com/jellysg/core/blob/main/02_so_long/img/img1.gif)
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![](https://github.com/jellysg/so_long/blob/main/img/img1.gif)
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#### Mandatory features
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- WASD to move the player
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- Game doesn't have to be in real-time
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- **There should be a valid path from Player to all collectibles and the exit**
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- Collect all coins before escaping
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![](https://github.com/jellysg/core/blob/main/02_so_long/img/img3.gif)
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![](https://github.com/jellysg/so_long/blob/main/img/img3.gif)
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#### Bonus features
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- Lose upon touching an enemy patrol
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- Sprites have animations
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- Movement count is shown directly on screen
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![](https://github.com/jellysg/core/blob/main/02_so_long/img/img2.gif)
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![](https://github.com/jellysg/so_long/blob/main/img/img2.gif)
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2020

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#### Compiling
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4. Linking structs without proper planning will often cause memory leaks. Plan your structs ahead of time, especially if they involve arrays!
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5. Approximately 70% of the time will be spent on just handling data from reading the map. Do not be discouraged if you spend most of your time just fixing map reading, it is expected!
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6. [itch.io](https://itch.io/game-assets) is a good platform for sourcing free assets
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7. Blindly copy-pasting will only cause you more harm in the future. This project teaches you memory manipulation across multiple platforms, you will definitely be doing a lot of those in the next circle. Do not waste this fun learning opportunity over "an easy way out", you only lose out if you stop learning :D
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7. Blindly copy-pasting will only cause you more harm in the future. Do not waste this fun learning opportunity over "an easy way out", you only lose out if you stop learning :D

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