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'Killed' error when running on GPU #17456

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Just to follow up on this. I seem to have found the issue. jax.debug.breakpoint() was materializing too many values for the debugger and somehow causing the process to be killed. In order to fix the issue, I used jax.debug.breakpoint(num_frames=1) to limit the number of frames to load into the debugger which seemed to stop the process crashes and significantly reduce the load on my machine when executing these breakpoints.

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