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Description
Bug:
LayerMark is not a subclass of Object, it should be 4 bytes, not 24 (this causes a misalignment when using game structures)
Suggestion:
Add Material, Sprite, Shader, Texture and Texture2D classes.
Extra:
Unfortunately texture and texture2d functions exposed via il2cpp / mono, etc, may change. You can use their struct (doesnt seem to change throughout several unity versions from my testing) to get the native texture ptr, which if the game is using opengl / directx, can easily be casted to a texture object, and then rendered via your own framework / imgui.
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