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fix: switch to small map so master branch is clean
1 parent 84e3848 commit cbc2d8a

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-11
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+4
-11
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src/world/systems.rs

Lines changed: 4 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -1,27 +1,20 @@
11
use std::f32::consts::PI;
22

3-
use avian3d::{
4-
collision::collider::ColliderConstructorHierarchyConfig,
5-
prelude::{
6-
ColliderConstructor, ColliderConstructorHierarchy, TrimeshFlags,
7-
VhacdParameters,
8-
},
9-
};
103
use bevy::{
114
camera::visibility::RenderLayers,
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color::palettes::{self, css::RED},
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prelude::*,
147
};
158

169
use crate::world::{
17-
MEDIUM_MAP_PATH, components::DebugPoint, messages::SpawnDebugPointMessage,
18-
resources::WorldSceneHandle,
10+
MEDIUM_MAP_PATH, SMALL_MAP_PATH, components::DebugPoint,
11+
messages::SpawnDebugPointMessage, resources::WorldSceneHandle,
1912
};
2013

2114
pub fn setup_world(asset_server: Res<AssetServer>, mut commands: Commands) {
2215
commands.spawn((
2316
DirectionalLight {
24-
illuminance: 3000.,
17+
illuminance: 4000.,
2518
shadows_enabled: true,
2619
color: palettes::css::ANTIQUE_WHITE.into(),
2720
..default()
@@ -35,7 +28,7 @@ pub fn setup_world(asset_server: Res<AssetServer>, mut commands: Commands) {
3528
));
3629

3730
let world_scene_handle =
38-
asset_server.load(GltfAssetLabel::Scene(0).from_asset(MEDIUM_MAP_PATH));
31+
asset_server.load(GltfAssetLabel::Scene(0).from_asset(SMALL_MAP_PATH));
3932
commands.insert_resource(WorldSceneHandle(world_scene_handle.clone()));
4033

4134
commands.spawn((

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