Releases: intersel/iFSM
New examples and some fixes
1.6.11.2 Update iFSM.jquery.json
iFSM - a game engine...
Mastermind example added : iFSM used to handle the logic of a mastermind game
Dynamic state definition
Now, iFSM copies the provided state definition in order to be able to have it dynamic and autonomous between object even if they share the same initial definition.
It allows to dynamically change the state behaviour of your machine...
iFSM fixes and some more examples...
1.6.9 Update iFSM.jquery.json
Stack-Based FSM able to process palindromes
Patch on the state stack-based capabilities in order to process palindroms...
Push Stack State
1.6.6 Update iFSM.jquery.json
Stack-Based FSM capability
The FSM has the capability to push a state, and to pop it later on.
It could be useful for instance to handle error states then to come back to the previous state before the error occurs...
Then, it gives some "memory" to the machine about its states history...
Push/Pop state on event processing
The FSM has the capability to push a state, and to pop it later on.
It could be useful for instance to handle error states then to come back to the previous state before the error occurs...
Then, it gives some "memory" to the machine about its states history...