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Releases: intersel/iFSM

New examples and some fixes

02 Jul 10:53
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1.6.11.2

Update iFSM.jquery.json

iFSM - a game engine...

17 Jun 12:36
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Mastermind example added : iFSM used to handle the logic of a mastermind game

Dynamic state definition

16 Jun 17:37
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Now, iFSM copies the provided state definition in order to be able to have it dynamic and autonomous between object even if they share the same initial definition.
It allows to dynamically change the state behaviour of your machine...

iFSM fixes and some more examples...

16 Jun 17:04
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1.6.9

Update iFSM.jquery.json

Stack-Based FSM able to process palindromes

23 May 12:57
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Patch on the state stack-based capabilities in order to process palindroms...

Push Stack State

23 May 01:26
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1.6.6

Update iFSM.jquery.json

Stack-Based FSM capability

22 May 16:41
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The FSM has the capability to push a state, and to pop it later on.

It could be useful for instance to handle error states then to come back to the previous state before the error occurs...

Then, it gives some "memory" to the machine about its states history...

Push/Pop state on event processing

22 May 16:14
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The FSM has the capability to push a state, and to pop it later on.

It could be useful for instance to handle error states then to come back to the previous state before the error occurs...

Then, it gives some "memory" to the machine about its states history...