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This change was provided by Scient's patch and should be working as intended.
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In my version 4.0 of SMAC, building a thermal borehole seems to cancel nutrients, so the tile will go from something like 2/1/0 (for arid and rolling) to 0/6/6. Is this something they changed in another version? Because from what I can tell, the thinker mod's calculation just adds the nutrient bonus on even when there's a thermal borehole... is this a bug?:
thinker/src/map.cpp
Line 481 in 47edc3a
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