Skip to content

Assertion hit in the Editor when Monster Type is selected #10119

@ihhub

Description

@ihhub

Preliminary checks

Platform

Windows

Describe the bug

I am not sure what exactly happened but when I selected Monster Type brush and didn't select any monster I got just tile selection. Then after clicking on many places this type of cursor appeared outside map boundaries and after clicking on the outside area I got an assertion hit:

assert( _editorPanel.showAreaSelectRect() && isBrushEmpty );

I am not sure what caused this and how to replicate so for now I am just keeping it as a placeholder.

Save file

No need.

Additional info

No response

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething doesn't worklogicThings related to game logic

    Projects

    No projects

    Milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions