Adventure map. Animation of map objects when viewing quick info dialog or other dialog windows. #6856
Replies: 3 comments 5 replies
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Letting the animations continue simply looks neater. |
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Hello @Districh-ru, Personally I wouldn't be disturbed if the adventure map was animated when an information window is displayed, on the contrary. |
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Hello @LeHerosInconnu, |
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Currently in fheroes2, like in original game, when the game is showing a message window, in example quick info, the animation of all map objects stops:

Should we resume this animation for some cases of dialog windows?
Or it will distract the user from reading the shown dialog..?
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