Replies: 3 comments 1 reply
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Hi @bmorel , you can look at ai_normal_battle.cpp file for AI action during battle. You can also join our Discord server for discussions about the development. |
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I am moving this issue into discussion section. |
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Just placing a message here to be noticed if more events happen on this. Looking at source code is not really a good way to learn about architecture and concepts. When I say I'm starting to be familiar, it's just because I've been hacking existing bots for a FOSS FPS game for around 2 years now, with pretty decent results, not that I have any academic knowledge on the matter. |
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Your question
Hi. I'm interested at improving the in-fights AI and would like to have some guidance at where to look in codebase. Ideally, and IRC channel or something I can reach with a bridge, and some documentation, even WiP.
Combat AI still have the old HoMM2 problems imo, at it still does basic tactical mistakes the child I was could consider stupid back in time.
I have not played this since decades, except for the few games I had those last weeks, so I'm likely missing tactics, but it's still too easy, so I think I should be able to fix various issues. This particular side of AI would merit it's own tag, it would help if I really go in hacking this.
Additional info
When looking at open issues, I see those are related to this problem:
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