[Suggestions] Adventure map, hero should be able to land on any square where he can go by land #4724
LeHerosInconnu
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Agree with @LeHerosInconnu. Game should be predictable: if we watch an empty coast, we should be able to land there. No matter, what is placed close to that place or what event was placed in editor. |
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I suggest that the hero be able to land on any square where he can go by land.
The hero can't land on these squares in the original game either, but I think he should be able to do so in fheroes2 because I've noticed while watching let's plays that players don't understand and are surprised (and sometimes "angry", they also say, "there's a bug!") :) that they can't do it for no apparent reason.
This could be an option, so that the most resistant to the change from the original game would be happy. :)
In original game:
It is not possible to land just above the center of the town.

In fheroes2:
It is not possible to land just above the center of the town.

Whereas nothing prevents the hero to go there when he is already on the land.

In original game:
There is a hero in this square at the beginning of the scenario.

This prevents the hero from landing in this square

There is no object in the square north of the southernmost Windmill at the beginning of the scenario.

However, the hero cannot land in this square.

Although the hero can go to this square by land.

When the object has been removed, the square is not marked as free.
The hero should also be able to land on a square where an event is located and trigger it.
This bug is also present in the original game.
There is a scenario to test this here: https://heroes2.forumactif.com/t851-heroes-2-bugs-blocked-disembarkment.
Originally posted by @LeHerosInconnu in #2128 (comment)
In original game:
In fheroes2:
There are scenarios to test this here: https://heroes2.forumactif.com/t854-heroes-2-bugs-unable-to-land.
Originally posted by @LeHerosInconnu in #2128 (comment)
Here are the save files:
No landing direct move 01.zip
Boat no landing 01.zip
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