Replies: 3 comments 16 replies
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Indeed. Should be easy to add — we did it recently for sound/music volume. |
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Originally, these arrows were added to change the order of play of the players during the turn (blue player, green player, etc.) in the old version of fheroes2 (the previous team). |
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Hi @zenseii Please note that in multiplayer mode all this switching works in a different way: you can "select" one player and switch all his settings (human/ai, name and starting race) with any other player directly. This is not the case in the single-player game because when I reworked all this (at the time) I tried to replicate the OG behavior in this regard (the only exception is that OG does not allow to carry the initial race in the multiplayer mode while my implementation allows this). P.S. I reworked all this in PR #3006 that contains a separate ("rollbackable") commit that changes the meaning of those buttons with arrows because the idea of changing order of players without changing colors looked a bit odd to me. BTW, according to P.P.S. I believe that all those buttons can be safely removed and UI in single player may be reworked to work as in multiplayer mode instead (not by default, but we can "select" player when the shift button is pressed or something like that). This should be relatively easy to implement, so if there are willing persons, they are free to do this :) |
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Are these arrows for quickly moving name and class between two compatible player spots really necessary? They were added for fheroes2.

If the problem is that picking a class is a chore in the case you decide to play as a different color after having set it all up, then this can easily be solved by letting you use the scroll wheel to go back and forth between classes on the same color (which I think is a feature that should be implemented either way).
Also these arrows are flawed right now since they are present between spots that you cannot even swap between. If we decide to keep them then this should be addressed so that arrows will only be under spots that are swappable, taking into account the spots that have non-swappable spots between them.
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