[Unknown Mod][Spells] Tweaks to Visions spell [WIP] #2659
LeHerosInconnu
started this conversation in
Ideas
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
Edit 2023/04/06.
There will be only one option available, the other two options will be included:
"world: Visions spell affects all player's heroes"
The Visions spell will therefore act on all the player's heroes within the viewing range of each hero, for the current turn.
The hero casts the spell.
A message window with an "OKAY" button is displayed to tell the player that the spell is active:
"The visions spell is now active on all your heroes."
Once the spell is active, more precise information is displayed (with right click information window) for all the wandering troops that are located within the hero's viewing range (taking into account artifacts and secondary skill scouting) or have been located within the hero's viewing range since the spell was cast (and even if the hero teleports to another location on the adventure map, or uses a Stone Liths, etc.).
This for every hero of the player.
The information remains available for the duration of the current turn.
No hero selected:
Shows the number of creatures.
Examples:
With a hero selected:
Shows the number of creatures and their intention towards the selected hero.
Examples:
(join for free)"
(join for 2000 gold)"
(want to fight)"
(will flee)"
If the composition of the hero's army has changed since the spell was cast, the spell information is updated for all wandering troops that are located or have been located within the hero's viewing range.
Original message:
I would like to make this spell to remain active all day long just like the "Identify Hero" spell.
The hero casts the spell.
An information window is displayed to tell the player that the spell is active (as for the "Identify Hero" spell).
In this window, it is also possible to check a box so that the same hero casts the spell automatically at the beginning of each turn.
The player can access the spell setting (stop/validate the automatic spell cast) in the hero's Magic Book window.
After the spell is cast, when the hero who cast the spell is selected, the information of the spell is displayed in the information window with the right click for creatures located in the spell's effect area.
As the spell effect is active for the current turn, and the hero can move, the spell information is displayed for all creatures that are now located in the spell's effect area after the hero's movement (and even if the hero teleports to another location on the adventure map, or uses a Stone Liths, etc.), and the spell information is displayed for all creatures that have been located in the area of effect of the spell since the beginning of the turn even if they are no longer in the area of effect of the spell after the hero has moved.
If the composition of the hero's army has changed since the spell was cast for the current turn, the spell information is updated for all creatures that have been located in the area of effect of the spell since the beginning of the turn even if they are no longer in the area of effect of the spell after the hero has moved.
Another option is to extend the spell's area of effect to the hero's area of vision (not just the three distance squares of the spell).
The creature information should therefore be given for all creatures located in the entire area of vision of the hero who cast the spell (Scouting secondary skill, artifacts, etc. are taken into account).
So, there will be two options for the setting:
I will also add more details later.
And maybe also another option. :)
Edit 2021/04/20.
Another option allows the spell to work in the same way as the "Identify Heroes" spell.
Once cast, the spell is active on all the player's heroes, so it is not necessary to cast the spell for each hero individually.
"world: Visions spell affects all player's heroes"
Beta Was this translation helpful? Give feedback.
All reactions