[Unknown Mod][Adventure Map] Decision support with the possibility to visualize the hero's movement through several locations #10148
LeHerosInconnu
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Sometimes it is useful to determine if the hero has enough movement to perform several actions in a row for the current turn or to determine how many turns will be needed to perform several actions.
This would make it possible to do so.
Advanced information for the hero's path.
Picture 1.

(1) One click to the destination shows the path, another click the hero moves to the destination.
Picture 2.

(1) One click to the destination shows the path.
(2) Move the mouse cursor over another destination shows if the hero can reach the other destination in the same turn. The attack mouse cursor displays the number "1" to show this. If the hero cannot reach the second destination in the same turn, the attack mouse cursor displays the number "2" (or "3" etc. accordingly).
So, in this case, the hero can attack the orcs and can attack the nomades in the same turn.
Picture 3.

(1) One click to the destination shows the path.
(3) Move the mouse cursor over another destination shows if the hero can reach the other destination in the same turn. The horse mouse cursor displays the number "1" to show this. If the hero cannot reach the second destination in the same turn, the horse mouse cursor displays the number "2" (or "3" etc. accordingly).
So, in this case, the hero can attack the orcs and can move to the shrine in the same turn.
Visualize the hero's movement through several locations.
By clicking and holding on one or more destinations in succession, a temporary predefined path is displayed in yellow, passing through the point(s) so that the player can decide on the move to make.
The path is first displayed in yellow and then in red from the position that the hero cannot reach on the current day.
Left clicking and holding on a destination activates the mode for one or more destinations in succession.
Left clicking or right clicking anywhere exits this mode and the temporary predefined path is deleted.
Example (the path is not displayed in yellow in the example):

Picture 4.
(1) One click and hold to the first destination shows the path. A green cross with the number "1" shows the first destination.
(2) Another click and hold to the second destination adds arrows and a second green cross with the number "2".
(3) Another click and hold to the third destination adds arrows and a third green cross with the number "3".
The attack mouse cursor displays the number "1" to show that the hero can reach the third destination in the same turn (the arrows and crosses color changes when necessary if the hero can not reach the selected destinations in the same turn).
So, in this case, the hero can attack the rogues, move to the mine and attack the nomades in the same turn.
(4) The
letter "C"sign "+" is displayed on the movement button (horse) to indicate the "Advanced Path" is activated.This is just a forecast path, the player must exit the "Advanced Path" mode to move the hero.
This is not an option.
This can be implemented directly in fheroes2.
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