Skip to content

Commit ed19b14

Browse files
committed
*Finished organizing the app's code base
*Designed an extensible architecture, allowing plug-and-play functionality for future render schemes and resources. *Implemented two versions of the Cook-Torrance BRDF: one using a GGX normal distribution and one using a Beckmann normal distribution *Added new textures for determining material type and roughness (Cook-Torrance only) *Optimized shaders *Added camera animation when idle for 30 seconds (no collisions) *General improvements to LibRendererDll
1 parent 1a83b58 commit ed19b14

Sorry, this diff is taking too long to generate.

It may be too large to display on GitHub.