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*Designed an extensible architecture, allowing plug-and-play functionality for future render schemes and resources.
*Implemented two versions of the Cook-Torrance BRDF: one using a GGX normal distribution and one using a Beckmann normal distribution
*Added new textures for determining material type and roughness (Cook-Torrance only)
*Optimized shaders
*Added camera animation when idle for 30 seconds (no collisions)
*General improvements to LibRendererDll