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GITechDemo initial commit + LibRenderer improvements:
* developed an asset conditioning pipeline for model files * new tool: model compiler * new resource type: model * resources are now split up into two major categories: low level resources (vertex buffers, render targets, shaders, etc.) and high level resources (which are comprised of low level resources, e.g. models) * removed temporary utility code for loading a model file into a vertex buffer via Assimp library * removed Assimp library as a dependency of LibRenderer engine * models can now be loaded directly from proprietary file formats (*.lrm) from the Resource Manager * added serialization support to several resource types (vertex buffers, index buffers, vertex formats, models) * added a null rendering mode, a pass-through layer with no rendering, but with a fully functional resource manager (excluding platform specific data) for use in tools and in profiling without worrying about API overhead * other minor improvements
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