@@ -407,7 +407,7 @@ namespace GITechDemoApp
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CREATE_SHADER_CONSTANT_OBJECT (fZFar , float , 5000 .f );
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/* Directional light parameters */
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- CREATE_SHADER_CONSTANT_OBJECT (fDiffuseFactor , float , 10 .f );
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+ CREATE_SHADER_CONSTANT_OBJECT (fDiffuseFactor , float , 7 . 5f );
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CREATE_SHADER_CONSTANT_OBJECT (fSpecFactor , float , 15 .f );
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CREATE_SHADER_CONSTANT_OBJECT (fAmbientFactor , float , 0 .15f );
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CREATE_SHADER_CONSTANT_OBJECT (fIrradianceFactor , float , 1 .f );
@@ -454,7 +454,7 @@ namespace GITechDemoApp
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/* Post-processing parameters */
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// Tone mapping
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- CREATE_SHADER_CONSTANT_OBJECT (fExposureBias , float , 0 .2f );
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+ CREATE_SHADER_CONSTANT_OBJECT (fExposureBias , float , 0 .25f );
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CREATE_SHADER_CONSTANT_OBJECT (f2AvgLumaClamp, Vec2f, Vec2f(0 .0001f , 0 .75f ) );
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CREATE_SHADER_CONSTANT_OBJECT (fShoulderStrength , float , 0 .5f );
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CREATE_SHADER_CONSTANT_OBJECT (fLinearStrength , float , 0 .58f );
@@ -464,12 +464,12 @@ namespace GITechDemoApp
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CREATE_SHADER_CONSTANT_OBJECT (fToeDenominator , float , 0 .58f );
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CREATE_SHADER_CONSTANT_OBJECT (fLinearWhite , float , 3 .f );
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CREATE_SHADER_CONSTANT_OBJECT (fLumaAdaptSpeed , float , 1 .f );
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- CREATE_SHADER_CONSTANT_OBJECT (fFilmGrainAmount , float , 0 .003f );
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+ CREATE_SHADER_CONSTANT_OBJECT (fFilmGrainAmount , float , 0 .001f );
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CREATE_SHADER_CONSTANT_OBJECT (bApplyColorCorrection, bool , true );
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// Bloom
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CREATE_SHADER_CONSTANT_OBJECT (fBrightnessThreshold , float , 0 .2f );
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CREATE_SHADER_CONSTANT_OBJECT (fBloomPower , float , 1 .f );
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- CREATE_SHADER_CONSTANT_OBJECT (fBloomStrength , float , 1 .f );
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+ CREATE_SHADER_CONSTANT_OBJECT (fBloomStrength , float , 0 . 75f );
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// FXAA
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CREATE_SHADER_CONSTANT_OBJECT (fFxaaSubpix , float , 0 .75f );
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CREATE_SHADER_CONSTANT_OBJECT (fFxaaEdgeThreshold , float , 0 .166f );
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