@@ -478,6 +478,84 @@ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(
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call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
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<Command Condition =" '$(Configuration)|$(Platform)'=='Profile|x64'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
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call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
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+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
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+ <Message Condition =" '$(Configuration)|$(Platform)'=='Debug|Win32'" >Compiling shader "%(Filename)%(Extension)"</Message >
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+ <Message Condition =" '$(Configuration)|$(Platform)'=='Release|Win32'" >Compiling shader "%(Filename)%(Extension)"</Message >
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+ <Message Condition =" '$(Configuration)|$(Platform)'=='Profile|Win32'" >Compiling shader "%(Filename)%(Extension)"</Message >
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+ <Message Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" >Compiling shader "%(Filename)%(Extension)"</Message >
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+ <Message Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >Compiling shader "%(Filename)%(Extension)"</Message >
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+ <Message Condition =" '$(Configuration)|$(Platform)'=='Profile|x64'" >Compiling shader "%(Filename)%(Extension)"</Message >
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+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Debug|Win32'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
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+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Release|Win32'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
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+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Profile|Win32'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
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+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
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+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
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+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Profile|x64'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
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+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Debug|Win32'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
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+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Release|Win32'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
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+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Profile|Win32'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
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+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
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+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
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+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Profile|x64'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
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+ </CustomBuild >
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+ <CustomBuild Include =" ..\..\Data\shaders\AnamorphicLensFlareFeatures.hlsl" >
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+ <FileType >Document</FileType >
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+ <Command Condition =" '$(Configuration)|$(Platform)'=='Debug|Win32'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
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+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
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+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
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+ <Command Condition =" '$(Configuration)|$(Platform)'=='Release|Win32'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
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+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
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+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
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+ <Command Condition =" '$(Configuration)|$(Platform)'=='Profile|Win32'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
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+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
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+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
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+ <Command Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
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+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
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+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
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+ <Command Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
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+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
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+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
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+ <Command Condition =" '$(Configuration)|$(Platform)'=='Profile|x64'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
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+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
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+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
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+ <Message Condition =" '$(Configuration)|$(Platform)'=='Debug|Win32'" >Compiling shader "%(Filename)%(Extension)"</Message >
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+ <Message Condition =" '$(Configuration)|$(Platform)'=='Release|Win32'" >Compiling shader "%(Filename)%(Extension)"</Message >
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+ <Message Condition =" '$(Configuration)|$(Platform)'=='Profile|Win32'" >Compiling shader "%(Filename)%(Extension)"</Message >
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+ <Message Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" >Compiling shader "%(Filename)%(Extension)"</Message >
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+ <Message Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >Compiling shader "%(Filename)%(Extension)"</Message >
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+ <Message Condition =" '$(Configuration)|$(Platform)'=='Profile|x64'" >Compiling shader "%(Filename)%(Extension)"</Message >
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+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Debug|Win32'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
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+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Release|Win32'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
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+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Profile|Win32'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
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+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
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+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
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+ <Outputs Condition =" '$(Configuration)|$(Platform)'=='Profile|x64'" >$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm;$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm;%(Outputs)</Outputs >
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+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Debug|Win32'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
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+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Release|Win32'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
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+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Profile|Win32'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
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+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
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+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
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+ <AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Profile|x64'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl</AdditionalInputs >
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+ </CustomBuild >
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+ <CustomBuild Include =" ..\..\Data\shaders\AnamorphicLensFlareBlur.hlsl" >
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+ <FileType >Document</FileType >
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+ <Command Condition =" '$(Configuration)|$(Platform)'=='Debug|Win32'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
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+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
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+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
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+ <Command Condition =" '$(Configuration)|$(Platform)'=='Release|Win32'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
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+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
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+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
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+ <Command Condition =" '$(Configuration)|$(Platform)'=='Profile|Win32'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
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+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
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+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
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+ <Command Condition =" '$(Configuration)|$(Platform)'=='Debug|x64'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
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+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
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+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
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+ <Command Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
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+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
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+ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
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+ <Command Condition =" '$(Configuration)|$(Platform)'=='Profile|x64'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
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+ call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
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call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).psasm" "%(FullPath)"</Command >
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<Message Condition =" '$(Configuration)|$(Platform)'=='Debug|Win32'" >Compiling shader "%(Filename)%(Extension)"</Message >
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<Message Condition =" '$(Configuration)|$(Platform)'=='Release|Win32'" >Compiling shader "%(Filename)%(Extension)"</Message >
@@ -918,7 +996,7 @@ call fxc.exe /T ps_3_0 /E psmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(
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<AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Release|x64'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl;$(SolutionDir)..\..\Data\shaders\Utils.hlsl</AdditionalInputs >
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<AdditionalInputs Condition =" '$(Configuration)|$(Platform)'=='Profile|x64'" >$(SolutionDir)..\..\Data\shaders\Common.hlsl;$(SolutionDir)..\..\Data\shaders\PostProcessingUtils.hlsl;$(SolutionDir)..\..\Data\shaders\Utils.hlsl</AdditionalInputs >
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</CustomBuild >
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- <CustomBuild Include =" ..\..\Data\shaders\LensFlareFeatures .hlsl" >
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+ <CustomBuild Include =" ..\..\Data\shaders\SphericalLensFlareFeatures .hlsl" >
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<FileType >Document</FileType >
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<Command Condition =" '$(Configuration)|$(Platform)'=='Debug|Win32'" >call "%25DXSDK_DIR%25\Utilities\bin\dx_setenv.cmd"
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call fxc.exe /T vs_3_0 /E vsmain /O3 /nologo /Fc "$(SolutionDir)..\..\BinTemp\$(ProjectName)\Shaders\%(Filename).vsasm" "%(FullPath)"
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