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GITechDemo:
*minor fix for HUD texture multiple buffering system
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  • GITechDemo/Code/AppMain/GITechDemo/RenderScheme

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GITechDemo/Code/AppMain/GITechDemo/RenderScheme/HUDPass.cpp

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -144,9 +144,8 @@ void HUDPass::Update(const float fDeltaTime)
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}
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// Calculate update and render texture indices
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//m_nCurrRenderTexIdx = m_nCurrUpdateTexIdx;
147+
m_nCurrRenderTexIdx = m_nCurrUpdateTexIdx;
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m_nCurrUpdateTexIdx = (m_nCurrUpdateTexIdx + 1) % HUD_TEXTURE_BUFFER_COUNT;
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m_nCurrRenderTexIdx = (m_nCurrUpdateTexIdx + 1) % HUD_TEXTURE_BUFFER_COUNT;
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f2HalfTexelOffset = Vec2f(0.5f / m_pHUDTexture[m_nCurrRenderTexIdx]->GetWidth(), 0.5f / m_pHUDTexture[m_nCurrRenderTexIdx]->GetHeight());
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texSource = m_nHUDTextureIdx[m_nCurrRenderTexIdx];

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