16
16
<Filter Include =" Shaders" >
17
17
<UniqueIdentifier >{457debdf-a71c-4c9b-8631-455f8c737ef7}</UniqueIdentifier >
18
18
</Filter >
19
- </ ItemGroup >
20
- < ItemGroup >
21
- <Text Include = " ReadMe.txt " / >
19
+ < Filter Include = " Shaders\Includes " >
20
+ < UniqueIdentifier >{bdd8a890-e606-4be1-a58f-273661186df5}</ UniqueIdentifier >
21
+ </ Filter >
22
22
</ItemGroup >
23
23
<ItemGroup >
24
24
<ClInclude Include =" stdafx.h" >
47
47
<ClCompile Include =" stdafx.cpp" >
48
48
<Filter >Source Files</Filter >
49
49
</ClCompile >
50
- <ClCompile Include =" GITechDemo.cpp" >
51
- <Filter >Source Files</Filter >
52
- </ClCompile >
53
50
<ClCompile Include =" PerlinNoise.cpp" >
54
51
<Filter >Source Files</Filter >
55
52
</ClCompile >
59
56
<ClCompile Include =" GaussianFilter.cpp" >
60
57
<Filter >Source Files</Filter >
61
58
</ClCompile >
59
+ <ClCompile Include =" main.cpp" >
60
+ <Filter >Source Files</Filter >
61
+ </ClCompile >
62
62
</ItemGroup >
63
63
<ItemGroup >
64
64
<ResourceCompile Include =" GITechDemo.rc" >
74
74
</Image >
75
75
</ItemGroup >
76
76
<ItemGroup >
77
- <None Include =" ..\..\..\Data\shaders\DeferredLightDir .hlsl" >
78
- <Filter >Shaders</Filter >
77
+ <None Include =" ..\..\..\Data\shaders\Include\Utils .hlsl" >
78
+ <Filter >Shaders\Includes </Filter >
79
79
</None >
80
- <None Include =" ..\..\..\Data\shaders\DepthPass .hlsl" >
81
- <Filter >Shaders</Filter >
80
+ <None Include =" ..\..\..\Data\shaders\Include\PostProcessUtils .hlsl" >
81
+ <Filter >Shaders\Includes </Filter >
82
82
</None >
83
- <None Include =" ..\..\..\Data\shaders\GBufferGeneration.hlsl" >
83
+ </ItemGroup >
84
+ <ItemGroup >
85
+ <FxCompile Include =" ..\..\..\Data\shaders\FXAA.hlsl" >
84
86
<Filter >Shaders</Filter >
85
- </None >
86
- <None Include =" ..\..\..\Data\shaders\Skybox .hlsl" >
87
+ </FxCompile >
88
+ <FxCompile Include =" ..\..\..\Data\shaders\SSAO .hlsl" >
87
89
<Filter >Shaders</Filter >
88
- </None >
89
- <None Include =" ..\..\..\Data\shaders\Utils .hlsl" >
90
+ </FxCompile >
91
+ <FxCompile Include =" ..\..\..\Data\shaders\BokehDoF .hlsl" >
90
92
<Filter >Shaders</Filter >
91
- </None >
92
- <None Include =" ..\..\..\Data\shaders\DepthCopy .hlsl" >
93
+ </FxCompile >
94
+ <FxCompile Include =" ..\..\..\Data\shaders\Bloom .hlsl" >
93
95
<Filter >Shaders</Filter >
94
- </None >
95
- <None Include =" ..\..\..\Data\shaders\DeferredLightAmb .hlsl" >
96
+ </FxCompile >
97
+ <FxCompile Include =" ..\..\..\Data\shaders\ColorCopy .hlsl" >
96
98
<Filter >Shaders</Filter >
97
- </None >
98
- <None Include =" ..\..\..\Data\shaders\RSMApply .hlsl" >
99
+ </FxCompile >
100
+ <FxCompile Include =" ..\..\..\Data\shaders\DeferredLightAmb .hlsl" >
99
101
<Filter >Shaders</Filter >
100
- </None >
101
- <None Include =" ..\..\..\Data\shaders\RSMCapture .hlsl" >
102
+ </FxCompile >
103
+ <FxCompile Include =" ..\..\..\Data\shaders\DeferredLightDir .hlsl" >
102
104
<Filter >Shaders</Filter >
103
- </None >
104
- <None Include =" ..\..\..\Data\shaders\ColorCopy .hlsl" >
105
+ </FxCompile >
106
+ <FxCompile Include =" ..\..\..\Data\shaders\DepthCopy .hlsl" >
105
107
<Filter >Shaders</Filter >
106
- </None >
107
- <None Include =" ..\..\..\Data\shaders\Bloom .hlsl" >
108
+ </FxCompile >
109
+ <FxCompile Include =" ..\..\..\Data\shaders\DepthPass .hlsl" >
108
110
<Filter >Shaders</Filter >
109
- </None >
110
- <None Include =" ..\..\..\Data\shaders\Downsample.hlsl" >
111
+ </FxCompile >
112
+ <FxCompile Include =" ..\..\..\Data\shaders\Downsample.hlsl" >
111
113
<Filter >Shaders</Filter >
112
- </None >
113
- <None Include =" ..\..\..\Data\shaders\HDRToneMapping .hlsl" >
114
+ </FxCompile >
115
+ <FxCompile Include =" ..\..\..\Data\shaders\GBufferGeneration .hlsl" >
114
116
<Filter >Shaders</Filter >
115
- </None >
116
- <None Include =" ..\..\..\Data\shaders\LumaCalc .hlsl" >
117
+ </FxCompile >
118
+ <FxCompile Include =" ..\..\..\Data\shaders\HDRToneMapping .hlsl" >
117
119
<Filter >Shaders</Filter >
118
- </None >
120
+ </FxCompile >
121
+ <FxCompile Include =" ..\..\..\Data\shaders\LumaCalc.hlsl" >
122
+ <Filter >Shaders</Filter >
123
+ </FxCompile >
124
+ <FxCompile Include =" ..\..\..\Data\shaders\RSMApply.hlsl" >
125
+ <Filter >Shaders</Filter >
126
+ </FxCompile >
127
+ <FxCompile Include =" ..\..\..\Data\shaders\RSMCapture.hlsl" >
128
+ <Filter >Shaders</Filter >
129
+ </FxCompile >
130
+ <FxCompile Include =" ..\..\..\Data\shaders\Skybox.hlsl" >
131
+ <Filter >Shaders</Filter >
132
+ </FxCompile >
133
+ </ItemGroup >
134
+ <ItemGroup >
135
+ <Text Include =" ReadMe.txt" >
136
+ <Filter >Shaders</Filter >
137
+ </Text >
119
138
</ItemGroup >
120
139
</Project >
0 commit comments