Dimensional crossover effect due to 2 configs in Immersive Portals Config Conflicting with each other #1771
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DrakeFire37
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Troubleshooting
Replies: 1 comment
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@qouteall following up on this. |
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Minecraft version
1.21.1
Describe the issue that you encountered
"serverSideNormalChunkLoading" and "enableImmPtlChunkLoading" conflict with each other either by causing dimensional blocks to crossover, the portals not to function, or deadlock / thread dump errors to occur depending on which is false/true. I have yet to find which combination allows the portals to function yet not have blocks crossover.
If both are false: world loads with no weird block loading issues but portal will generate a "the portal is not ready on the other side"
If both are true: world loads with weird block issues yet portal work
If "serverSideNormalChunkLoading" is false and "enableImmPtlChunkLoading" is true, portals work but eventually deadlocks into a thread dump.
Needless to say, trying to tackle the thread dump and addressing dimensions crossing over/odd block behavior is turning into a loop itself.
It is possible other weird block issues could be pointed to these two configs clashing with each other, such as the one listed at #1148. The above was tested with this issue to see if they were also pointed at the same config settings, with The After Dark as the only other dimension enabled. The weird block issue described in issue 1148 only occurred as the chunk issues from the After Dark occurred IF the immersive portals were set to enabled/true. Turning the configs to where the weird block issues did not occur /immersive portals set to false would fix the glow lich effect and the weird water effect did not occur as well. But as soon as the portals were enabled the weird block issues took place. The weird block amount did minimize in quantity if serverSideNormalChunkLoading was set to false with portals was enabled, but that lead to an eventual deadlock.
Modloader: Neoforge
Was this occurring if non-comat mods were removed: yes, which lead me to look more at Immersive Portals Config itself
Did the crossover/weird block effect resolve if Immersive Portals only was disabled while everything else was enabled: yes.
debug (1).log
debug2.log
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