Binds consume keyup of other keys in game windows #11260
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Okay so on further investigation I found that this is actually a very narrowly scoped issue. To summarize(edited): I'll have to potentially test with more apps like OBS and see how consistent the issue is, but it seems like an issue isolated to just vesktop it would seem. |
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Not really sure which part of the stack the issue is coming from, but to reproduce:
bindn = , F3, pass, class:^(equibop)$
Could technically work with any bind and any input in the game, for example if I hold W and then press
mod+r
which is bound to open rofi, the same thing happens, the game acts as if the last input was held down until you click it again.I've tested with wev and xev, wev shows the keyup happening on the w, xev shows repeated
keydown
andkeyrelease
for when a key is held so its a bit hard to tell, sometimes when you press F3 it shows the last line askeydown
orkeyrelease
for W, but the line stops repeating in any case. It seems like a quirk with how games consume inputs, and possibly xwayland only.Searching around the best I could find was this commit f242f94 though I'm not sure if its related.
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