Continuous CPU Load in Hyprland - Animation manager always ticks? #10405
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while profiling i have seen this occur yes, something about animations keeps ticking yes. i have not found out as to why tho. |
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@PaideiaDilemma might know more |
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Generally, every animation is an "Animated Variable" and they are queued into a global list of currently animated variables. Can you give some context about your setup, so I could look into it? |
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Ok looked into it a bit. (Sorry didn't get to it earlier) First, I want to clarify that even when animations are disabled, the animation manager will tick, but instead of fading values, it will "warp" them. Now in terms of idling without a window: @gulafaran, could you try to break at Addressing OP's questions: @APokorny
If you have them disabled - no. It's just that we still use the animation manager's
Hyprland does have full damage tracking and tries to be as efficient as it can. |
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If I ssh into a device showing hyprland with waybar and no window in the currently shown desktop and with rainbow borders deactivated. I still see Hyprland waking up continuously, and generating new frames. Is this just my setup - do I still have animations active? I attached gdb to hyprland - trying to follow the flow and wakeup reasons - and this seems to be caused by timers for animations.
Does Hyprland lack a "dirty scene" - needs redraw - tracking, and maybe something to suspend animations when they are not in any visible workspace?
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