Potential Screen Shader Regression #10394
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#10364 seems to have broken screen shaders. I've loaded up the three most recent commits in separate ttys as shown below, and both sessions with the #10364 changes applied remain frozen until the configuration is updated with the shader disabled. If the config is updated with the shader enabled afterwards, the screen remains frozen on the last frame before the configuration was applied. Tested with the simplest possible frag shader below, same result. precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
void main()
{
vec4 base_color = texture2D(tex, v_texcoord);
gl_FragColor = base_color;
} System Info:
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Replies: 1 comment 1 reply
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solves it? seems i missed a place of creating vertex array objects made it work in nested but.
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solves it? seems i missed a place of creating vertex array objects
made it work in nested but.