Build on Windows #738
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I tried to build Val on Windows, I just downloaded Swift but everything seems to work fine, it's not as complicated as #45 says(Perhaps the documentation needs updating? Or am I already setting something up that I don't know about?). The ast and cpp files are generated normally. The only problem is that the following problems occur when binary files are generated. |
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Hello Cai! Thanks a lot for this report.I will update the README accordingly. Just a hunch, but I suspect the current code for locating |
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One question, does Val require Clang to use |
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I think so, since we're currently transpiring Val to C++ |
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Can I use other libraries, such as Microsoft's or |
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Is a lot of |
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Hello Cai!
Thanks a lot for this report.I will update the README accordingly.
Just a hunch, but I suspect the current code for locating
clang
is broken on Windows (see Sources/CLI/main.swift:342). May I ask you to open an issue on the compiler repository about this problem?