Replies: 8 comments 4 replies
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what is a difference? |
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I am still not getting what is a difference between your drawing and an already supported look (except a color): |
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It's a toggle. Configure a tile card with a switch entity for example to see how a toggle works |
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Tuya opening will allow. HA cannot
ne 13. 4. 2025 v 11:41 odesílatel SanderB ***@***.***> napsal:
… This is all you need indeed. Can anybody explain what would be missing
here. Ther is state, only the button to unlock is active. If your lock
supports it, there is a feature to 'opendoor' without need for lock/unlock
image.png (view on web)
<https://github.com/user-attachments/assets/f441b606-6d3e-4ef6-8e45-3f9592d93185>
`features:
- type: lock-commands
- type: lock-open-door
`
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The integration is fine on the main panel. The problem is in more-info.
ne 13. 4. 2025 v 11:57 odesílatel SanderB ***@***.***> napsal:
… that sounds more like an integration issue
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more-info is not related to tile card, but entity data delivered by the integration. More info on nuki lock also shows open door button seperately, not just the lock/unlock |
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banned entity. everything is working now. thank you for your time.
(Otevřít dveře = Open door)
ne 13. 4. 2025 v 12:23 odesílatel SanderB ***@***.***> napsal:
… more-info is not related to tile card, but entity data delivered by the
integration. More info on nuki lock also shows open door button seperately,
not just the lock/unlock
image.png (view on web)
<https://github.com/user-attachments/assets/410bbaf9-78fd-46cf-a193-eb5d873164d4>
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I've been able to use a toggle inside a tile card to interact with my lock using a custom tile feature. |
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Hi,
in tile cards, it would be useful to have the state of a lock entity listed in the available features.
Currently only lock commands are available as features.
Displaying the locked/unlocked state would be really more intuitive and provide a more consistent user experience with other entity types (switch, light, alarm, climate…) where you expect to 'toggle' the entity state, instead of sending commands.
Here is a drawing of what I mean:

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