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website: Update FAQ #1422

@msg-programs

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@msg-programs

Much of the confusion in the discord server could IMO be remedied by updating the FAQ. Here are my thoughts, sorted by heading.

Experimental

Add a hint about the consequences of Mach being experimental: There are some sharp edges and you'll potentially need to debug Mach itself. While this can be a bit off-putting, I feel that being a bit more straight-forward here isn't a bad thing.

As this is a FAQ page, I'd suggest changing the header to "What is the state of the project?" or something similar.

(NEW) Is the project dead?

Add the post in the announcements discord channel about mach being undead to the FAQ. IMO it does come off as a bit sarcastic; maybe a bit of rephrasing could help? Not sure...

(NEW) Is there a roadmap?

Note that we don't have one. Pointing people to the #contributing channel in the discord instead is a good idea, as this appears to be the best resource we have on current dev effort.

(NEW) Does Mach use an ECS?

There should be a sentence or two about how Mach used an ECS until v0.4 and a short list with the main points as to why this was changed (less complexity, better multithreading etc.), along with a link to the object system docs.

I feel like this is one of if not the more asked question in the discord, so there should definitely be something in the FAQ. Telling people to search #contributing is not a good way to go about this.

Can I use Mach to make a simple {2D|3D} game?

This could be merged as it feels like the questions have the same answer: Yes, if you're comfortable with low-level graphics APIs and with bringing your own utilities. There are some utilities (2D sprites, 2D collision, generic vector math), but it's far from the full "batteries included" feel people might expect from a game engine.

(NEW) Are there any projects using Mach?

I'd suggest mentioning LoZ and Pixi here. I think it'd be nice to see that things have already been built with Mach and it's also helpful as a reference.

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