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PS B:\c-workspace\mode8> zig build run-debug
debug(mach): primary monitor work topleft=0,0 size=1280x720
info(mach): found D3D12 backend on Integrated GPU adapter: Intel(R) UHD Graphics 620,
poweron
thread 2612 panic: index out of bounds: index 2863311530, len 127
C:\Users\missing\AppData\Local\zig\p\122092af23a9e9346b15032fc6ff896630a3729209f36efa1e7881363c3342303eca\src\sysgpu\shader\AstGen.zig:4428:59: 0x7ff7f8949996 in getInst (debug.exe.obj)
return astgen.instructions.entries.slice().items(.key)[@intFromEnum(inst)];
^
C:\Users\missing\AppData\Local\zig\p\122092af23a9e9346b15032fc6ff896630a3729209f36efa1e7881363c3342303eca\src\sysgpu\shader\AstGen.zig:2543:58: 0x7ff7f8a23ea7 in genStructConstruct (debug.exe.obj)
if (try astgen.coerce(arg_res, astgen.getInst(struct_members[i]).struct_member.type)) {
^
C:\Users\missing\AppData\Local\zig\p\122092af23a9e9346b15032fc6ff896630a3729209f36efa1e7881363c3342303eca\src\sysgpu\shader\AstGen.zig:1880:63: 0x7ff7f8a525be in genCall (debug.exe.obj)
.@"struct" => return astgen.genStructConstruct(scope, decl, node),
^
C:\Users\missing\AppData\Local\zig\p\122092af23a9e9346b15032fc6ff896630a3729209f36efa1e7881363c3342303eca\src\sysgpu\shader\AstGen.zig:1383:32: 0x7ff7f8949776 in genExpr (debug.exe.obj)
.call => astgen.genCall(scope, node),
^
C:\Users\missing\AppData\Local\zig\p\122092af23a9e9346b15032fc6ff896630a3729209f36efa1e7881363c3342303eca\src\sysgpu\shader\AstGen.zig:1141:35: 0x7ff7f8a62913 in genCompoundAssign (debug.exe.obj)
const rhs = try astgen.genExpr(scope, node_rhs);
^
C:\Users\missing\AppData\Local\zig\p\122092af23a9e9346b15032fc6ff896630a3729209f36efa1e7881363c3342303eca\src\sysgpu\shader\AstGen.zig:885:57: 0x7ff7f8a69ccc in genStatement (debug.exe.obj)
.compound_assign => try astgen.genCompoundAssign(scope, node),
^
C:\Users\missing\AppData\Local\zig\p\122092af23a9e9346b15032fc6ff896630a3729209f36efa1e7881363c3342303eca\src\sysgpu\shader\AstGen.zig:872:46: 0x7ff7f89519be in genBlock (debug.exe.obj)
const stmnt = try astgen.genStatement(scope, stmnt_node);
^
C:\Users\missing\AppData\Local\zig\p\122092af23a9e9346b15032fc6ff896630a3729209f36efa1e7881363c3342303eca\src\sysgpu\shader\AstGen.zig:558:38: 0x7ff7f8950603 in genFn (debug.exe.obj)
const block = try astgen.genBlock(scope, node_rhs);
^
C:\Users\missing\AppData\Local\zig\p\122092af23a9e9346b15032fc6ff896630a3729209f36efa1e7881363c3342303eca\src\sysgpu\shader\AstGen.zig:73:40: 0x7ff7f895255b in genTranslationUnit (debug.exe.obj)
break :blk astgen.genFn(root_scope, node, false) catch |err| switch (err) {
^
C:\Users\missing\AppData\Local\zig\p\122092af23a9e9346b15032fc6ff896630a3729209f36efa1e7881363c3342303eca\src\sysgpu\shader\Air.zig:58:56: 0x7ff7f8912831 in generate (debug.exe.obj)
const globals_index = try astgen.genTranslationUnit();
^
B:\c-workspace\mode8\src\magic_smoke\ppu_pipeline.zig:72:60: 0x7ff7f888d80c in setupPipeline__anon_40320 (debug.exe.obj)
const ppu_module = window.device.createShaderModuleWGSL("ppu.wgsl", @embedFile("ppu.wgsl"));
^
Note: 2863311530 is 0xAAAAAAAA, so it seems like the index is undefined.
I'd love to add a MRE, but I've no idea what might cause this and the shader is quite big. I'll attach it below in the hope that it helps.
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bugSomething isn't workingSomething isn't workingneeds-triageIssues that need triagingIssues that need triaging