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Description
Ebitengine Version
2.9
Operating System
- Windows
- macOS
- Linux
- FreeBSD
- OpenBSD
- Android
- iOS
- Nintendo Switch
- PlayStation 5
- Xbox
- Web Browsers
Go Version (go version)
1.24.7
What steps will reproduce the problem?
package main
import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
)
type Game struct {
}
func (g *Game) Update() error {
if inpututil.IsKeyJustReleased(ebiten.KeyA) {
println("key A", ebiten.Tick())
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return 320, 180
}
func main() {
if err := ebiten.RunGame(&Game{}); err != nil {
panic(err)
}
}What is the expected result?
This output on the console:
key A 70
What happens instead?
This output on the console:
key A 70
key A 71
Anything else you feel useful to add?
This happens on Linux 100% on the time with a physical or virtual keyboard.