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Description
Operating System
- Windows
- macOS
- Linux
- FreeBSD
- OpenBSD
- Android
- iOS
- Nintendo Switch
- PlayStation 5
- Xbox
- Web Browsers
What feature would you like to be added?
I propose to add these members:
type NewImageOptions struct {
// ApplyDegamma indicates whether [NewImageFromImageWithOptions] degammas the input image color values,
// assuming the input image color values are non-linear sRGB,
// so that the image color values on GPU will be linear sRGB.
//
// ApplyDegamma is useful if you want faithful rendering calculations and results.
// See also [RunGameOptions.ApplyGamma].
//
// The default (zero) value is false, which means the color values are not converted.
ApplyDegamma bool
}
type RunOptions struct {
// ApplyGamma indicates whether the shader for the final rendering applies gamma function to the color values,
// assuming the color values on GPU are linear sRGB and the expected output color values are non-linear sRGB.
//
// ApplyGamma is useful if you want faithful rendering calculations and results.
// See also [NewImageOptions.ApplyDegamma].
//
// The default (zero) value is false, which means the color values are not converted.
ApplyGamma bool
}See also #3313.
In v3, I might change the default value to do gamma/degamma by default.
Why is this needed?
In order to get correct rendering results.